** The mobile versions do not currently support Simplified Chinese. * The PlayStation Vita is no longer receiving content updates and will remain on 1.2.33 See Version History, Console Version History, and Mobile Version History for release notes. A Wii U port was planned but canceled in favor of the Nintendo Switch. Stardew Valley is available on PC (Linux, macOS, and Windows), console (PS4, PS Vita, Xbox One, and Switch), and mobile (Android and iOS). Chucklefish continues to publish Stardew Valley on Android and iOS. Stardew Valley is now self-published by ConcernedApe on all platforms except mobile (PC, Xbox One, PlayStation 4, PS Vita as of 14 December 2018 Switch as of 01 October 2019). Download the version you want then extract it into your Stardew Valley/Mods folder. There are currently three different versions. Below is the download and current list of settings.
Stardew Valley was initially published by London game studio Chucklefish, best known for developing the space sandbox-adventure game Starbound. Download and Extract the Content Patcher mod into your Stardew Valley/Mods folder. The official updates on PC are ported to other platforms by specialized porting companies, specifically The Secret Police for mobile and Sickhead Games for console.
Version 1.5 was developed by ConcernedApe and Arthur Lee (a.k.a. Version 1.4 was developed by ConcernedApe, Arthur Lee (a.k.a. In early 2019, ConcernedApe formed a small development team to continue updating the game. It was released to the public on February 26th, 2016.įor Stardew Valley 1.3, ConcernedApe focused on the gameplay and content changes while Tom Coxon (then at Chucklefish) developed the multiplayer code.
It took four years for ConcernedApe to develop the first public release, during which he posted development updates on (2012-2013) and the game's official website (2013-present). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and macOS). The game was developed entirely by ConcernedApe (Eric Barone) up to Stardew Valley 1.2.33, including all art, sound effects, and music.